![]() On Windows, we now support AV1 for AMD RX7000 series GPUs, and AV1/HEVC for supported Intel GPUs. This release brings many new additional encoders to Windows and macOS. Welcome to OBS Studio 29! This release comes with many new encoder updates and features, all of which can be found in the release notes, but we've highlighted a few here. However, the changes also mean that displays will no longer potentially switch if anything has been unplugged or changed. So unless you have a smart enough UI masking filter that can somehow detect HUD, adding a UI masking to this would be pointless as it'd be different for everyone else.Note for Windows Users: Due to changes to how Display Capture on Windows identifies and saves monitors you will need to re-select your display for any existing capture sources. You can use UI masking or similar shaders to prevent hud from being effected, but the problem is with ESO specifically there are thousands of different arrangements people make their HUD, also the resolution and scaling will change it. I haven't done so because I saw literally no reason to upgrade reshade. ZOS however is very good with anti-cheating, they're aware and made sure no exploits can come from Hook64 or Reshade. ![]() The only reason why it's disabled by default is to prevent cheat detections in other games. Any chance there's a version of ReShade 4 out there with depth enabled while online?Īll you need to do is enabled depth buffer access, change a single line in the source code then compile it. I do miss some of the shaders that were available with version 4, though, like the UI masking, which I'd added to mask the compass from the depth effects. Thank you so much for your work! I really love the depth-based effects and am now enjoying them without any flicker whatsoever, even in well-populated towns. Naturally in pvp, where every additional frame counts (if youre not capped) its a no go.įinally tried this after having used the latest ReShade (4) for a while and experiencing depth of field flicker. Its not like the first skyrim enb where I suddenly saw a different, way more beautiful program after installation, but it looks good so far. Im running now since 30 minutes, not sure if its worth it. The moment I started directly out of the directory hook64 setup was populated (default: tick on enable low quality models, strange). ![]() If I dragged the file to my desktop, started, the hook64 setup showed nothing. Different to the youtube installation manual, it only worked for me if I started the hook64.exe directly with the filebrowser. There you have to copy the files like in the youtube file.Īnd now the part which costed me 20 minutes. installationharddrive/steam/steamapps/common/Zenimax Online/The Elder Scrolls Online/game/client/*.* That means you have to move the files to the installationdirectory of the game. Im a steam user and my steam library is not the c: harddrive. 4) DoF doesn't work (or everything is caught in DoF?) Solution: Full screen breaks DOF, change to Windowed Fullscreen. 2) Crash on Startup Solution: Rename dxgi.dll to d3d11.dll 3) No shaders showing up in reshade menu Solution: Check d3d11.ini and dxgi.ini if the paths are set correctly for you game and shader folder. Now under user interface check show Time/FPS. Solution: Shift+F2 then click Settings, then change Input Processing to "Block input when cursor is on overlay". Known Bugs- 1) Reshade doesn't render unless GUI is active. I'm aware of the black texture issue and am looking to fix it if possible. This is still a WIP so please take screenshots and report any problems that occur. As well as the preset being specifically developed for extended view distance. We can now achieve things like DOF in ESO which was huge for me. However this reshade version has been developed along side some really neat shaders. ![]() For those of you who are familiar with SweetFX you may have seen other presets. ESO however is aware of reshade and hook64 hence you cannot exploit the game with it anymore nor is it against their rules. In the public reshade there is a netcode to disable depth buffer access to prevent reshade from being seen as a cheating device. Reshade is used to render the graphical enhancements, and this specific reshade has been modified to allow depth buffer access at all times. We use Hook64 to increase the draw distance and remove some excess fog. What is all this? ESO Graphics Extender is a combination of multiple tools and shaders.
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